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- Day of Defeat Source
Релиз: 13 июл. 2010 Разработчик: Valve Версия: 2198641 Windows: 7 / 8 / 10 |
Day of Defeat Source – многопользовательская игра компании Valve, выпущенная в 2005 году. За музыкальное сопровождение отвечает легендарный Майк Мораски. Движком, как указано в названии, является Source.
Упор сделан на тактику, взаимодействие соратников в голосовом чате, встроенном в игру. Только сообща возможно провести качественную, успешную атаку или подавить активное наступление, превосходящего в количестве, противника. Присутствует система классов, со своими уникальными видами вооружения:
— Стрелок – эффективен на средней дистанции благодаря карабинам
— Штурмовик – имеет дымовые и осколочные гранаты
— Солдат поддержки – обладает автоматическим оружием
— Снайпер – снаряжен мощным стволом с оптическим прицелом
— Пулемётчик – идеальный для защиты
— Гранатомётчик – легко убивает взрывами, находясь вне линии огня соперника
Имеется 2 основных режима: это «Контроль над территорией» и «Уничтожение объектов». На основе есть сценарии, совмещающие обе цели. На поле брани погибшие члены отряда воскрешаются одновременно, а не хаотично. Названо это «Подкрепление». Противоборствующих сторон тоже две: Вермахт и Союзники.
Встроенный редактор, как всегда, у Source, понятен и гибок. Можно воссоздать всё что угодно, позволяло бы воображение. Разработчики предложили такие карты, как: Битва за Кан, Нормандия, Анцио, Шемийе, Сицилия и многие другие. Сражаясь всё больше и повышая свой скилл, можно заработать 54 достижения.
Версия: 2198641
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Screenshot of Day of Defeat: Source
Day of Defeat: Source (2005) is a first-person shooter / online multiplayer remake of Day of Defeat on the Source engine. Similar to the original, players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, and missions are based on historical operations; unlike its predecessor however, the player can only choose the American Soldiers for the Allies, and not the British.
Day of Defeat: Source currently runs on the Source 2013 Multiplayer engine.
Contents
- 1 Official maps
- 2 Classes and weapons
- 3 Content
- 4 See Also
- 5 External links
- 6 Gallery
Official maps
Day of Defeat: Source has the following official maps included:
Area Capture:
|
Detonation:
|
Classes and weapons
Class | US Army | Wehrmacht |
---|---|---|
Rifleman | M1 Garand x2 rifle grenades M1918 trench knife |
Mauser Karabiner 98 Kurz x2 rifle grenades Entrenchment spade |
Assault Infantry | M1A1 Thompson (with melee) Colt M1911A1 MkIIA1 fragmentation grenade M18 smoke grenade |
Maschinenpistole 40 (with melee) Walther P38 Stielhandgranate 24 Stielhandgranate 24 Smoke |
Support Infantry | M1918A2 Browning Automatic Rifle x2 MkIIA1 fragmentation grenades M1918 trench knife |
Sturmgewehr 44 x2 Stielhandgranates 24 Entrenchment spade |
Sniper | Springfield M1903A4 Colt M1911A1 M1918 trench knife |
Mauser Karabiner 98 Kurz (scoped) Walther P38 Entrenchment spade |
Machine Gunner |
Browning M1919A6 Colt M1911A1 M1918 trench knife |
Maschinengewehr 42 Walther P38 Entrenchment spade |
Rocket Infantry | M9A1 Bazooka weapon m1carb M1918 trench knife |
Panzerschreck RPzB 54 Mauser M1932 C-96 (fully automatic) Entrenchment spade |
Content
- Day of Defeat: Source (
dod
) - Source 2013 shared (
hl2
) - Source shared (
hl2
) - Source 2013 Multiplayer engine branch
See Also
- Day of Defeat: Source Level Creation
- ProDoD — a DoD:S derivative mod aimed at the competitive community, similar to CSPromod, for the Counter-Strike: Source competitive community.
External links
- Day of Defeat — the official website.
- dodbits — Bits and Pieces for Day of Defeat:Source, Maps, HUDs, Tutorials, Map Models downloads and support for other Valve games.
- Sunlit games — Sunlit games DoD:S Map Downloads.
Past websites now offline:
- Day of Defeat Directory Note: Site is closed, the link is a web.archive.org snapshot — a directory of custom maps, files and links to other Day of Defeat: Source and ProDoD sites.
- DoD Federation Note: Site is closed, the link is a web.archive.org snapshot — a web site dedicated to helping the Day of Defeat community.
- DoD France Note: Site is closed, the link is a web.archive.org snapshot — French Day of Defeat:Source site. Forums, Downloads servicing French players.
- 907th R.A.I.D Note: Site is closed, the link is a web.archive.org snapshot — 907th R.A.I.D map downloads.
Gallery
From Wikipedia, the free encyclopedia
Day of Defeat: Source | |
---|---|
Box cover showing an Allied and Axis soldier, representing the two teams |
|
Developer(s) | Valve |
Publisher(s) | Valve |
Composer(s) | Dan Haigh |
Engine | Source |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release |
September 26, 2005
|
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Day of Defeat: Source is a team-based online first-person shooter multiplayer video game developed by Valve. Set in World War II, the game is a remake of Day of Defeat. It was updated from the GoldSrc engine used by its predecessor to the Source engine, and a remake of the game models. The game was released for Microsoft Windows on September 26, 2005,[3] distributed through Valve’s online content delivery service Steam. Retail distribution of the game was handled by Electronic Arts.
The game was announced in February 2005. During the course of its development, Day of Defeat: Source progressed from being a straight conversion of Day of Defeat, to the alteration of certain aspects of the game’s design and introduction of several features. In addition, Day of Defeat: Source has been used by Valve to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. The game itself revolves around two teams, the U.S. Army and the Wehrmacht, each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the European Theatre of 1944.
Upon release, the game received a generally favorable reception, praised for its atmospheric and strategic gameplay and its graphics, audio work and overall presentation. However, the game was criticized for the lack of content in it at the time of release, although subsequent updates to the game have added new game modes and levels.
Gameplay[edit]
A player surveys the beach landing at Anzio. This area acts as the insertion point for the Allied team.
Day of Defeat: Source is set in World War II, specifically the European Theatre in 1944. Players join the forces of either the United States Army or the German Wehrmacht and compete against each other in a variety of game modes. Players select from one of six classes to play as, each with its own role within the team.[4] Player characters cannot afford to take much damage as in some circumstances they may be killed by a single bullet, forcing players to make use of cover to stay alive.[5] When a player character dies, that player starts a short countdown for reinforcements. When the timer runs out, the player and any friendly players killed in that time respawn into the game at their insertion point as the next wave of troops.[6] All weapons in the game have realistic limits to their use: machine guns must be deployed to maintain accurate fire or to be reloaded, rocket launchers must be shouldered to be aimed and fired, sniper rifles are most accurate when used with the scope and grenades not «cooked off» before release may be easily avoided or even thrown back by the opposition.[5]
The game was initially released with four maps,[5] although later updates have introduced five new levels[1] and eight community produced maps supported by Valve.[7][8] The game’s levels are based after real battles in the Allied campaigns in Italy, Sicily and France, such as the Falaise pocket or the beach landings of Operation Shingle at Anzio, as well as fictional battles. Combat can take place in several environments, such as city streets, buildings and sewers. Each online game can sustain a maximum of 32 players.[4]
Day of Defeat:Source, like other titles developed by Valve, tracks detailed statistics for individual players. They include the time spent playing as each class, accuracy and performance for each weapon used, flag captures, and various other details. Day of Defeat: Source features numerous «achievements» for carrying out certain tasks, such as scoring a certain number of kills with a particular weapon or completing a round within a certain time. Many of the achievements are class-specific, providing incentive for a player to improve his or her abilities with each class evenly. Achievements unlocked and statistics from previously played games are displayed on the player’s Steam profile page.
Game modes[edit]
There are two main game modes in Day of Defeat: Source: territorial control and detonation. In territorial control maps, players must fight for control of all strategic points on the map.[6] The strategic points take various forms, such as a destroyed tank in a street or fields and buildings, and are designated by a flag in its vicinity, which displays the army colors of the team who controls the point. Points are captured by a certain number of team members surrounding the point, with it either capturing instantly or after a couple of seconds.[6] Players on the other side can disrupt a capture by placing themselves within the capture area during the process or by killing the enemy players at the point. The first side to hold all the points simultaneously wins the round.[6]
The objective in a detonation level is to plant and detonate explosive devices on a number of enemy positions, which can consist of anti-aircraft guns, tanks and armored cars. Some positions must be hit twice for them to be destroyed. Players can protect their positions by defusing the explosives before they detonate.[9] In one variation of this game mode, one side has to defend their positions for a set amount of time, with the destruction of each piece of equipment giving the enemy team more time. The defenders win if they can hold their positions long enough for the time to run out, while the attackers win when all objectives have been destroyed. In the alternate version, both teams must attack the other’s objectives while defending their own. The first team to destroy all of the enemy’s equipment wins.[9]
Classes[edit]
A German rifleman takes aim. The destroyed train station in the background forms one of the game’s strategic points.
Both factions in Day of Defeat: Source have access to six classes. Each class is designed with specific combat circumstances in mind, so that teams must use teamwork to succeed. The weapons and equipment carried by the classes are based on the weapons used by both the US Army and Wehrmacht during World War II. Some of classes are armed with pistols—the American M1911 or the German Walther P38—while others are equipped with trench knives or entrenching tools for melee combat.[10] Grenades are carried by a number of classes, depending on their role in the game—riflemen are equipped with rifle grenades, the assault classes are armed with a single fragmentation grenade and a smoke grenade for providing concealment, while support classes have access to two standard fragmentation grenades.[10]
Development[edit]
Production[edit]
Day of Defeat: Source was first announced for Microsoft Windows during the development of Half-Life 2, the flagship game of the Source engine, as one of several of the Valve’s GoldSrc powered games to be remade on the new game engine. In the aftermath of the release of Half-Life 2 and Counter-Strike: Source, very little information was released regarding the development of Day of Defeat: Source until 2005. In February 2005, Valve announced Day of Defeat: Source, stating that the game was nearing its beta development phase and would be available later in the first quarter of the year.[11] The game was opened to an internal beta test soon after, which certain members of the Day of Defeat community were invited to join. The beta version of the game was shown as a straight conversion of the most recent version of Day of Defeat, at the time even including the same player and weapon models as the game’s GoldSrc counterpart. Due to the response of the beta testers, significant changes were made to the gameplay, taking it away from being a straight conversion: the behaviour of weapons was altered and several classes from Day of Defeat were dropped entirely. Later media releases showed the revamped version of the game, including its new player and weapon models, as well as new additions to the game, such as rifle grenades and smoke grenades. On September 2, 2005, Valve announced that they were «confident» that the game would be released that month,[12] and seven days later announced an official release date of September 26, 2005.[13] The game was made available for preload via Valve’s Steam content delivery system on September 14, 2005,[14] and was officially released on time on September 26.[15]
Day of Defeat: Source has undergone several updates. These updates have consisted of gameplay tweaks, maps and graphical effects. The first new level was released on November 30, 2005, and was followed on January 25, 2006 by another map, used as a demonstration for the Source engine’s abilities in rendering snow and ice.[16][17] A major update was announced on June 22, 2006, adding the detonation game mode, various gameplay tweaks and two further maps to accommodate the new game mode.[18] The update was released on June 28, 2006.[9] On April 26, 2007, a group of maps produced by the game’s community, entitled the Community Assembled Map Pack (CAMP1), was released.[7] Consisting of three maps, the pack was created with the assistance and support of Valve.[19] This was followed by CAMP2 on July 26, 2007, a pack which consisted of a further five maps.[8] On May 23, 2008, Valve announced another major update to Day of Defeat: Source, this time giving the game support for the company’s new Steamworks programmer. The update is open to any owners of Day of Defeat: Source. Along with various gameplay tweaks, the update moves the game to the Source engine version used with The Orange Box, allowing the game to utilize particle effects, as well as adding a map based on a long-standing custom map for Day of Defeat and 54 achievement awards for players completing certain tasks.[20][21]
Technology[edit]
Day of Defeat: Source has been used by Valve as a platform for demonstrating several technologies in the Source engine. Day of Defeat: Source introduced a dynamic audio system that was limited to non-player characters in Half-Life 2.[5] The sound of each weapon firing in-game is attributed with distance and occlusion variables, which are processed and then fed back to the player. Sounds far from the player lack higher frequencies and thus sound more like they naturally would, allowing for the actions of other players on a map to make up the ambient sounds for the level.[5] The game was the first to incorporate Valve’s high dynamic range rendering, predating the official demonstration, Half-Life 2: Lost Coast.[22] Other effects were added post-release to make the game appear as if it were a World War II era film. The effects include motion blur,[23] depth of field,[24] film grain[25] and color correction.[26] Phong shading on the Source engine was added to Day of Defeat: Source with the major update in the second quarter of 2006.[9]
Marketing[edit]
To promote the game, Valve has produced three machinima trailers depicting the game in play. The trailers are themed around wartime propaganda news reports for both Germany and the United States. To convey this effect, the trailers make extensive usage of the Source engine’s capabilities for film grain, color correction, motion blur and depth of field, as well as sepia toning. The first trailer was released as part of the game’s post-release marketing on December 20, 2005. Entitled Prelude to Victory, the trailer depicted a large firefight in the game as a report from the German perspective, complete with a commentator speaking in the German language.[27] Two further trailers were released to promote the major update to Day of Defeat: Source in the second quarter of 2006. The trailers, both from the American viewpoint, displayed how the new detonation gameplay worked, emphasising teamwork as the key to success, as well as introducing the viewer to the two new maps added by the update.[28][29] To further create interest in the game, Valve has opened Day of Defeat: Source to three free weekends, the first taking place on February 10, 2006,[30] the second on July 8, 2006[31] and the third on July 4, 2008,[32] where anyone with a Steam account could download and play the game for a maximum of 48 hours free of charge.
Reception[edit]
Day of Defeat: Source was given a positive reception, receiving ratings of 80/100 and 81% from the review aggregation sites Metacritic and GameRankings.[33][34] The game’s graphics received praise, with GameSpot stating that «presentation is Day of Defeat: Source‘s most obvious strength»,[36] and PC Zone citing this for creating a «tense and atmospheric» game.[38] The ragdoll physics in the game noted by reviewers as being «amusing»,[5][36][37] and the game’s audio work was also praised. The core gameplay, described as «lightning war meets capture the flag» by 1UP.com,[35] was equally praised by reviewers, many appreciating the interdependence of the classes and strategic gameplay.[36][37] Several reviews closed remarking that the game’s content was of a very high quality.[36][37]
Criticism of the game principally revolved around the lack of content. While praise was bestowed upon the quality of the content already available, a number of reviewers were concerned about the small number of maps included in the initial release, even though new content was promised by Valve for later. IGN commented that the existing content had a good chance of going «stale»,[37] while GameSpy stated that the game’s «lack of breadth» was a «serious shortcoming».[4] In addition, PC Zone commented that «by still clinging to the small-scale skirmish atmosphere of the original, Day of Defeat: Source doesn’t make much of departure from Counter-Strike«, stating that this made the game seem like a «facelift» to a «much-loved mod […] before making us pay for it again». PC Zone summed its review up by commenting that «this is an old game—an excellent old game and a beautiful old game—but an old game nonetheless».[38]
References[edit]
- ^ a b «Day of Defeat: Source». Steam. Valve. Retrieved June 27, 2010.
- ^ «Now on Mac! — Day of Defeat: Source». Steam. Valve. July 12, 2010. Retrieved January 2, 2014.
- ^ «Day of Defeat: Source«. GameSpy. Retrieved June 9, 2008.
- ^ a b c d Madigan, Jamie (October 31, 2005). «Day of Defeat: Source Review». GameSpy. Retrieved June 1, 2008.
- ^ a b c d e f g Pearson, Craig (December 2005). «Reviews: Day of Defeat: Source«. PC Gamer UK. No. 155. p. 84.
- ^ a b c d «Gameplay». Day of Defeat: Source Game Manual. Valve. Retrieved June 9, 2008.
- ^ a b «Steam Marketing Message». Valve. April 27, 2006. Retrieved June 1, 2008.
- ^ a b «Steam Marketing Message». Valve. July 27, 2007. Retrieved June 1, 2007.
- ^ a b c d Adams, David (June 29, 2006). «Day of Defeat: Source Updated». IGN. Retrieved June 1, 2006.
- ^ a b «Classes». Day of Defeat: Source Game Manual. Valve. Retrieved June 9, 2008.
- ^ Adams, David (February 22, 2005). «Day of Defeat: Source Is Coming». IGN. Retrieved June 1, 2008.
- ^ McNamara, Tom (November 2, 2005). «Day of Defeat: Source Is Coming». IGN. Retrieved June 1, 2008.
- ^ «Day of Defeat: Source Dated». IGN. November 9, 2005. Archived from the original on February 11, 2012. Retrieved June 1, 2008.
- ^ McNamara, Tom (November 14, 2005). «Day of Defeat: Source on Steam». IGN. Retrieved June 1, 2008.
- ^ Adams, David (November 26, 2005). «Day of Defeat: Source Released». IGN. Retrieved June 1, 2008.
- ^ «Wednesday, November 23 2005». Valve. November 23, 2005. Retrieved March 29, 2017.
- ^ «Friday, January 20 2006». Valve. January 20, 2006. Retrieved March 29, 2017.
- ^ Hatfield, Daemon (June 22, 2006). «Day of Defeat Gets Summer Update». IGN. Retrieved June 1, 2008.
- ^ «Community Assembled Map Pack (CAMP1)». Steam forums. April 26, 2007. Retrieved June 1, 2008.
- ^ «Day Of Defeat: Source – The Palermo Update». Valve. July 2, 2008. Retrieved July 3, 2007.
- ^ «Day of Defeat Steamworks Update in Beta». IGN. May 23, 2008. Retrieved June 1, 2008.
- ^ Smalley, Tim (December 9, 2005). «Cinematic effects in Source — Introduction». bit-tech. Archived from the original on October 13, 2007. Retrieved October 22, 2007.
- ^ Smalley, Tim (December 9, 2005). «Cinematic effects in Source — Motion Blur». bit-tech. Retrieved October 22, 2007.
- ^ Smalley, Tim (December 9, 2005). «Cinematic effects in Source — Depth of Field». bit-tech. Retrieved October 22, 2007.
- ^ Smalley, Tim (December 9, 2005). «Cinematic effects in Source — Film Grain». bit-tech. Retrieved October 22, 2007.
- ^ Smalley, Tim (December 9, 2005). «Cinematic effects in Source — Colour Correction». bit-tech. Retrieved October 22, 2007.
- ^ Day of Defeat: Prelude to Victory (Streaming video) (Game trailer). Valve. December 20, 2005. Retrieved June 10, 2008.
- ^ Day of Defeat: Colmar (Streaming video) (Game trailer). Valve. June 27, 2006. Retrieved June 10, 2008.
- ^ Day of Defeat: Operation Jagd (Streaming video) (Game trailer). Valve. June 26, 2006. Retrieved June 10, 2008.
- ^ Adams, David (February 7, 2006). «Play Day of Defeat: Source For Free». IGN. Retrieved June 9, 2008.
- ^ «More free Day of Defeat«. GameSpot. July 8, 2006. Archived from the original on July 16, 2012. Retrieved June 9, 2008.
- ^ «Day of Defeat: Source: The Palermo Update – Free Weekend». Valve. July 2, 2008. Retrieved July 3, 2008.
- ^ a b «Day of Defeat: Source for PC». GameRankings. CBS Interactive. Retrieved April 16, 2019.
- ^ a b «Day of Defeat: Source for PC Reviews». Metacritic. CBS Interactive. Retrieved April 16, 2019.
- ^ a b Elliott, Shawn (November 2, 2005). «Day of Defeat: Source PC Review». 1UP.com. Retrieved June 1, 2008.[permanent dead link]
- ^ a b c d e Colayco, Bob (October 4, 2005). «Day of Defeat: Source for PC». GameSpot. Retrieved June 1, 2008.[permanent dead link]
- ^ a b c d e McNamara, Tom (November 27, 2005). «Day of Defeat: Source Review». IGN. Retrieved June 1, 2008.
- ^ a b c «PC Review: Day of Defeat: Source«. PC Zone. Computer and Video Games. November 21, 2005. Retrieved June 1, 2008.
External links[edit]
- Official website
- Valve official website
The box art for Day of Defeat: Source
Day of Defeat: Source is a conversion of Day of Defeat, the World War II online shooter that was originally developed as a free mod for Half-Life. Built on the Source engine and distributed through Steam, Day of Defeat: Source offers team-based game play with scenarios inspired by historical World War II battles. It was the first Source game to incorporate high dynamic range (HDR) rendering, pre-dating the official HDR technical demo, Half-Life 2: Lost Coast.
Release[]
Day of Defeat: Source was released over developer Valve Corporation’s Steam service at 22:00 GMT on September 26 2005, and was subsequently released in stores on September 28 as a part of the Counter-Strike: Source package. Day of Defeat: Source was released in retail as a Stand-Alone Product for $19.99 USD. It was later reduced to $9.99 and sometimes as little as $1.00 USD during Steam sales.
Unlike Half-Life 2, the game’s release on Steam went smoothly, with large IRC parties and live radio shows organized by fans adding to the sense of anticipation. Indeed, the release went so well that players soon found every server full, and only poorly-configured and laggy listen servers with free slots.
Future Development[]
With the Source engine’s modularity and the Steam platform’s distribution technology, Day of Defeat offers many technologies that had not yet been seen in games upon its release. Day of Defeat: Source was the first game implemented with their new high dynamic range lighting, with other Source titles later following suit. Other technologies added post-release include effects Valve are to add to the game to make it look closer to a World War II era film. The effects include motion blur, depth of field, film grain and color correction. Some of this technology is meant to convey period cinema, while others, such as high dynamic range, were meant to simulate how the human eye works. Valve does not seem to update the game anymore apart from occasional small patches and bug fixes.
Gameplay[]
Upon entering a server, the player chooses a team to play for — either the US Army or the Wehrmacht. After this, they choose a class; available classes being: Rifleman, Assault, Support, Sniper, Machine Gunner or Rocket. Some servers will limit the available number of player slots for each class, usually to prevent overuse of sniper rifles or machine guns. The player may choose to select «random» and let the computer choose a class from the remaining classes with open spots. Once a class is chosen the player spawns at a predesignated point on the map, and must battle for control of the objectives. If the player dies, in order to re-spawn they must wait for «reinforcements» to arrive, which usually takes up to fifteen seconds. Any friendly players who are killed during this time join the original player and re-spawn together as the next wave of troops. Players are also allowed to switch sides or classes before they re-spawn. When this occurs, unless configured otherwise, the player will instantly commit suicide.
Compared to many first person shooters, Day of Defeat: Source allows players only a small amount of health; meaning that being hit by even one bullet can be fatal. Being shot in the head with any gun is an instant death, making it more realistic than many FPS games in where players have enormous amount of health. As such, players must utilize cover and teamwork to win.
All weapons in the game have realistic limits to their use. Machine guns must be deployed to maintain accurate fire or to be reloaded, rockets launchers must be shouldered to be fired (the player will move slower and be more vulnerable during this time), sniper rifles must be «scoped» to retain accuracy at a distance, and grenades must be primed before release or else they may be easily fled from or even thrown back. «Cooking» a grenade for longer than 5 seconds will cause it to explode in a player’s hand, killing the player and anyone else near them, including their allies if the server has enabled the friendly fire setting.
Game Modes[]
There are currently two gameplay modes in Day of Defeat: Source.
In territorial control game modes, the objective is to hold every strategic point on the map, denoted by flags at each location. Strategic points are captured by having a certain number of team mates (usually one or two) surround them for a certain amount of time without enemy players entering the area or killing the players. If an enemy enters the area, the capture process stops and resets, after the latest update a message appears on the bottom left corner of the screen if the capture process is broken. Once the capture is complete, the flag will change to display the colors of the capturing team. The location is then held, but the enemy team may take it back through the same process. As a flag is held, over time, the team holding that flag has points added to their overall score. Capturing all of the points, or capturing other designated objectives which may not specifically be flags, constitutes a capture of the map which consequently restarts the round and gives a substantially large amount of points to the winning team.
The objective in a detonation Day of Defeat: Source match is to detonate two explosive devices at every opposing checkpoint. In some maps, this must be done while defending the points owned by the team, while in others, the team must either attack or defend, but not both. The latter form has a round timer which adds time for each objective destroyed.
Classes and Weapons[]
Class | Allies | Axis |
---|---|---|
Rifleman | M1 Garand Two Rifle Grenades Knife |
Kar98k Two Rifle Grenades Spade |
Assault | M1 Thompson M1911 One Mk 2 Grenade Smoke Grenade |
MP40 P38 One Stielhandgranate Smoke Grenade |
Support | BAR Two Mk 2 grenades Knife |
MP44 Two Stielhandgranates Spade |
Sniper | M1903 M1911 Knife |
Scoped Kar98k P38 Spade |
Machine Gunner | M1919 M1911 Knife |
MG42 P38 Spade |
Rocket | Bazooka M1 Carbine Knife |
Panzerschreck C96 Knife |
Maps[]
There are currently eight official maps available with Day of Defeat: Source. In addition many custom maps are being created by the Day of Defeat community and are being released at the official forums. Any official new maps will be distributed via Valve’s Steam online distribution system.
When the game was released there were only four maps available, Anzio, Flash, Avalanche and Donner, all of which had been recreated based on maps in the previous iteration of Day of Defeat. An entirely new map, Argentan, was added on 30 November 2005, followed by a remake of Kalt on January 26, 2006. Colmar and Jagd, both examples of the new ‘detonation’ gameplay mode, were released on June 28, 2006.
- Anzio, a territorial control map.
- Argentan, a territorial control map.
- Avalanche, a territorial control map.
- Colmar, a detonation map.
- Donner, a territorial control map.
- Flash, a territorial control map.
- Jagd, a detonation map.
- Kalt, a territorial control map.
On April 26, 2007 the first in a series of finalized custom maps was released under the name of the Community Assembled Map Pack. Whilst unofficial, the maps are endorsed by Valve and according to one of the C.A.M.P. team their creation «would not have been possible without the assistance, encouragement, and support from Valve»[8] and as such featured in a weekly news update on Steam. The maps are not distributed using Steam but rather by a thread on the official Day of Defeat forums. The second pack was released in similar style on July 26, 2007.
- Aura, a territorial control map.
- Churchyard, a territorial control map.
- Coire, a territorial control map.
- Crash, a territorial control map.
- Strand, a detonation map.
- Stug, a territorial control map.
- Tunisia, a detonation map.
- Vigilance, a territorial control map.
New Features and Changes from Day of Defeat[]
Day of Defeat: Source makes some minor and some major detail changes to the gameplay dynamics of Day of Defeat. The majority of the changes are said to be aimed towards promoting team play.
Class Specialization[]
While Day of Defeat‘s classes were relatively flexible, Day of Defeat: Source limits them to ensure that each has a clear set of advantages and disadvantages. This is achieved through modifications to weapons, a class’ weapon load out, and varying degrees of «cone fire» for different classes.
The clearest example of class specialization is the rifle class. In the original Day of Defeat, riflemen were equipped with a pistol and could attack players with the butt of their weapon. This gave them several fall-back positions should they find themselves in close range combat or other dangerous situations. In Day of Defeat: Source, riflemen do not have side-arms nor can they attack with the rifle butt. They can now bring up the rifle’s iron sights for increased accuracy and have been equipped with trench knives and entrenching spades. In addition, in place of standard fragmentation grenades, rifle players are equipped with two rifle grenades. These grenades are capable of being fired over a much larger distance than standard fragmentation grenades and are able to strike at enemy sniper and MG positions with relative ease. Their disadvantage is that they are not easily primed or especially useful in close combat situations where a fragmentation grenade would be. This in turn specializes the class solely to medium to long range situations and players learn to avoid close quarters combat.
Similar changes have been made to other classes, and the result is that a player will usually have to consider carefully where they move, in order that they are not countered by a more suitably-equipped player. Class specialization also reduces the potential for one player to dominate in the game, and encourages teamwork among players.
Real Time Physics[]
Real-time physics are a by-product of Day of Defeat moving to Valve’s Source engine. Like all other Source engine games, these are powered by a heavily modified version of the Havok Physics engine.
In the game, the engine gives the player the ability to modify the environment for a more favorable position, as they might in a real firefight. The movement of furniture indoors to block off a door, or pushing a table into a position and using it as makeshift prop for a machine gun are examples of players utilizing the physics to their advantage. Notably, players’ helmets provide realistic protection against enemy fire, and a correctly placed shot is even capable of removing a player’s helmet without killing them. However, the protection commonly goes unnoticed, as the most common sound to be heard accompanying a death is the ‘tink’ of a bullet hitting the helmet, followed by the sounds of it scraping rock and dirt.
More cosmetic changes include fully simulated debris and ragdoll animations for dead players.
Dynamic Audio Simulation[]
Day of Defeat: Source introduces a dynamic audio system that was limited to NPCs in Half-Life 2. Day of Defeat: Source is the first Source game to fully utilize the dynamic audio system in online multiplayer games.
In Day of Defeat: Source, each sound is attributed with distance and occlusion variables, which are processed and then fed back to the player. Sounds far from the player lack higher frequencies and thus sound more like they naturally would, for example, abrupt pops for gunshots. Doppler effects, occlusions, and directional sound are also present features.
With machine gun fire, this method appears awkward, however, as the cutoff for sound changes can be a few steps, or simply be within clear view of the shooter at ranges which make the gunner sound much farther away than they are.
Trajectory Randomization[]
In addition to recoil, which modifies the perceived projection of the bullet trajectory, a system for randomizing the bullet trajectory outside of a physically controllable system is present. This system relies on calculating a random angle within 2 discrete values creating an angled trajectory from the physically perceived angle. The maximum values that can be calculated, if graphically represented, create a cone, dubbed the «cone of fire».
It was initially believed that Day of Defeat: Source featured larger maximum angles than its predecessor. Following experiments by ex-Valve employee Tim ‘Waldo’ Holt, where weapons were fired in controlled in-game environments, it was found that this was only true of submachine gun and pistol weapons. The results of the experiments were posted on the official forums.
Online Play[]
Day of Defeat: Source is an online multiplayer game, so server content often varies, including custom maps or administration modifications, the Mani admin plugin being one of the most popular. As with most online games, Day of Defeat: Source has a large clan interest. Expert clans compete in leagues with other clans, and often own one or more servers. Many other servers are public, therefore accessible by all and normally run by the company that provides the server.
Leagues[]
In Day of Defeat: Source, there are special leagues for matches. The most well known is CAL, or Cyberathlete Amateur League. CAL is the amateur division of CPL, or Cyberathlete Professional League. Currently for Day of Defeat: Source there is an Open, Main, and Invite division. Other leagues include Online Gaming League, TeamWarfare League, ClanBase, Electronic Sports League, Source League and Victory in Europe. Enemy Down is also a ladder combined with leagues which are seen as a good starting place for new and well established clans alike although is based in Europe. However, in 2022, most of these leagues have either disbanded entirely or stopped hosting Day of Defeat in all forms.
Nowadays, there is very little profesional leagues for the game, apart from unofficial ones organized through the fanbase.
Notes and references[]
Requirements:
-Minimum:
Pentium 4 2.4 GHz, 512MB RAM, graphics card with 64MB VRAM (GeForce 4 or better)
— Recommended
Pentium 4 3.0 GHz, 1064MB RAM, graphics card with 128 MB VRAM (GeForce 4 or better, or GT500)
Trailer[]
Day Of Defeat Source Trailer HD
The trailer for Day of Defeat: Source
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Day of Defeat: Source | |
---|---|
Разработчик |
Valve Software |
Издатель |
Valve Software |
Дата выпуска |
26 сентября 2005 (Steam) |
Жанр |
Шутер от первого лица |
Возрастные рейтинги |
ESRB: M — Mature |
Платформы |
ПК (Windows, Mac OS X) |
Игровой движок |
Source |
Режимы игры |
Мультиплеер |
Носитель |
CD |
Системные требования |
Минимальные[1]:
(под Mac OS X)
|
Управление |
Клавиатура, Мышь |
Day of Defeat: Source (DoD: Source или DoD:S) — обновлённая версия компьютерной игры Day of Defeat, созданная на движке Source. Переиздание сделано по принципу, схожему с Counter-Strike: Source (в частности, была серьёзно улучшена графика, детализация объектов и текстур).
Содержание
- 1 Игровой процесс
- 1.1 Карты и режимы
- 1.1.1 Контроль над территорией
- 1.1.2 Уничтожение объектов
- 1.1 Карты и режимы
- 2 Классы
- 3 Развитие
- 4 Источники
- 5 Ссылки
Игровой процесс
В Day of Defeat упор сделан на командную тактику. Играя за любой из шести различных классов, игроки взаимодействуют друг с другом, используя встроенную систему связи, для координации атак и обороны. Имея на вооружении уникальное оружие, каждый класс отыгрывает свою роль для достижения успеха командой. Целью игры является захват всех точек контроля на карте, уничтожение всех вражеских объектов или комбинированные задачи. Подключившись к игре, участник выбирает между двумя воюющими сторонами — вермахтом и союзниками — и шестью классами. У каждой команды есть фиксированная зона появления, на территории которой игроки возрождаются после смерти. В случае летального исхода, каждый игрок становится частью «Подкрепления», из которого он может наблюдать за сражением, но не может повлиять на его исход. Первый убитый игрок инициирует таймер подкреплений. Все остальные убитые игроки привязываются к этому таймеру и после его истечения, одновременно возвращаются в бой.
Карты и режимы
Контроль над территорией
Для победы в раунде команда должна захватить и удерживать одновременно все флаги, расположенные на карте. Для захвата некоторых флагов достаточно просто пробежать по ним; другие флаги требуют нахождения игрока рядом с ними в течение определённого времени; третьи — одновременного присутствия несколько игроков.
Уничтожение объектов
Для победы нужно взорвать или, наоборот, защитить все обозначенные объекты (танки, зенитки и др.), иногда за определённое время. Уничтожать объекты нужно с помощью зарядов взрывчатки, который подбирается на карте (каждый солдат может нести только один заряд). Для уничтожения некоторых объектов требуется несколько зарядов.
Классы
Стрелок (Rifleman) |
Наиболее эффективен на дальних расстояниях, но менее пригоден для ближнего боя. Мощная немецкая винтовка K98k использует ручную перезарядку, в то время как менее опасный американский карабин M1 Garand является полуавтоматическим. |
|
Штурмовик (Assault) |
Максимально эффективен в ближнем бою и в движении. Он может обеспечить дымовое прикрытие при атаке укреплённых позиций снайперов или пулемётчиков. |
|
Поддержка (Support) |
Универсальный класс, вооружённый автоматическим оружием с двумя режимами стрельбы и двумя гранатами. |
|
Снайпер (Sniper) |
Крайне эффективен на дальних расстояниях; идеален для уничтожения вражеских пулемётчиков. |
|
Пулемётчик (Machine Gunner) |
Может эффективно простреливать значительное пространство, но остаётся уязвим к атакам с флангов. |
|
Гранатомётчик (Rocket) |
Стреляет взрывающимися ракетами, чей радиус поражения позволяет эффективно уничтожать снайперов и пулемётчиков. Пережившие взрыв на некоторое время оказываются оглушёнными. |
|
Развитие
- Летом в конце июня-начале июля 2008 года, игра была портирована на движок Orange Box (Source Engine 14).
- Также игра имеет систему достижений Steam. Их всего 54.
Источники
- ↑ Day of Defeat: Source on Steam. Steam. Архивировано из первоисточника 18 февраля 2012. Проверено 6 марта 2011.
Ссылки
- Официальные сайты (англ.)
- Day of Defeat
- Valve Software
- Steam
- Неофициальные сайты
- Day of Defeat: Source — Russian Community (рус.)
Компьютерные игры, разработанные Valve |
---|
Half-Life (Opposing Force • Blue Shift • Decay • Uplink • Day One • Source) • Half-Life 2 (Episode One • Episode Two • Episode Three • Deathmatch • Lost Coast • Survivor) • Counter-Strike (Condition Zero • Neo • Source • Online • Global Offensive) • Team Fortress Classic (Team Fortress 2) • Portal (Portal 2) • Day of Defeat (Source) • Left 4 Dead (Left 4 Dead 2) • Deathmatch Classic • Ricochet • Alien Swarm • Dota 2 |
Коммерческие игры на движке Source | |||||
---|---|---|---|---|---|
Valve |
|
||||
Kuma |
The DinoHunters • Dogfights: The Game • Shootout! The Game • The Kill Point: Game • KumaWar 2 |
||||
Прочие |
The Crossing (Проект заморожен) • Dark Messiah of Might & Magic • Garry’s Mod • Vindictus (Mabinogi: Heroes) • Nuclear Dawn • E.Y.E: Divine Cybermancy • Postal III • Scivelation • SiN Episodes • Sting: The Secret Operations • Hybrid • The Ship • Tactical Intervention • Bloody Good Time • They Hunger: Lost Souls (R.I.P.) • Dragoon Episodes: Episode 1 (Проект заморожен) • Twilight War: After the Fall (R.I.P.) • Vampire: The Masquerade – Bloodlines • Zeno Clash • Dear Esther |